Still a lot of ppl don't know to run towards Pat's minigun not away. However, running past him in the opposite direction of the grenades thrown will ensure you survive the blast radius. Depending on your distance this will either work or it wont. Natural instinct is to run away when you see the grenades so it can be a difficult habit to break. Basically when he throws grenade at you, you want to run in his direction running past him. He's the only boss that spawns another wave of enemies so in the midst of fighting him you have to worry about skrakes and FPs popping out.Įdit: When hans throws grenades it is easier to run past him (behind him) than it is to run away from him. Hans is hardest boss because he has speed and a regular wave spawns in with him. I'm pretty sure there's plenty more info that other players can add on! Do not rush and make sure to catch the boss's attack intervals. Running around an object works well for me. ALWAYS keep your distance & find cover.įor all bosses, always fight in area with cover. Considered to be the toughest boss by many.Has cloaking like Patriarch and able to walk faster + sprint when low health.When the cannons are destroyed, it starts to get more physical and start using claw grabs.Claw that grabs followed by ass whooping with claw sweep Warning siren (Like Siren that greatly amplifies & damage large surrounding area). Lighting storm (Matriarch stop on the spot and emits electrical explosion). Tesla blast (blue laser that catches & spreads among team members nearby). Plasma cannon (purple laser that is able to kill almost instantly).Various attack tools: Sweeping claw, Tesla blast, Plasma cannon, Lighting storm, Warning Siren.Personally, I would clear the EDARS first before confronting the boss.Able to annoyingly summon bunch of E.D.A.Rs (75%, 50% & 25% health).Weak on the head, when the helmet opens, shoot the tiny little head.Weak against melee attacks & HRG Arc Generator.Considered to be the easiest boss by many.Good to have a medic in the team from all the constant health draining. Take note of toxin/poison damage from Abomination.Able to spawn regular zeds (cyst, clot & slasher).Frag grenade & nail bombs are effective.If these armours are destroyed, he'll get more pissed & aggressive.Able to annoyingly spawn mini versions of him that runs towards you at a fast pace.A skilled Berzerker parry is effective in stopping the rage and taking damage for the team.When dying (20% health), a shield appears.Don't couch on a staircase, you'll still die Make sure the floor is leveled of course. The laser is extremely powerful, enough to kill in seconds. When KFP health reduces 50%, he gains the ability to shoot laser from his chest core.Shooting his hands (gauntlets) reduces damage taken by 80%.EMP grenade works on KFP, stopping him from rage. Weak against nothing, but explosives & microwave does decent damage.Rockets consist of 2 types: he fires directly at you or he fires upwards and they fall like rain drops, except umbrella doesn't help.
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