One of the true legends of pro wrestling is Keiji Mutoh, or in this instance, The Great Muta. After getting his opponent into an arm-bar, he walks the rope in a praying stance, then will either come down with a flying chop, or an arm drag.Ĭheck out the real life version of the move in this match against the Great Muta (9m 55s):Įl Blaze - Space Rolling Elbow & Flash Elbow ![]() This flashy low wall throw is actually based on a signature move by Japanese pro wrestler Jinsei Shinzaki (AKA Hakushi). Even characters like Kage Maru and Jacky Bryant find themselves borrowing manoeuvres from real pro wrestlers! I want to take a look at some of the iconic moves of Virtua Fighter, and reveal some of the little nods, winks and straight out tributes to some cool Puro, Wrestling and Lucha moves from the world of professional wrestling! ![]() Not all of them immediately obvious to non-wrestling fans. While many people know this is based on a real professional wrestling move, there are probably a lot more signature moves in the series than you'd think! Grab and pull on the wrist that's around your waist as you quickly pivot and turn to escape his hold.BURNING HAMMER! What has become Wolf's most iconic throw, and the most damaging move in the game of Virtua Fighter, is the Burning Hammer. Simultaneously lift your right knee, plant your right foot on the mat, lean back into your opponent and push through your right foot to get up from the mat. For example, if your opponent is on your left holding you, move your right foot to the right. Begin by moving your foot to the side, away from your opponent. The escape is an essential move to take you from the bottom starting position, on your hands and knees with your opponent on top, to a standing position. Slowly walk your feet forward and push into him with your upper body to roll him over for the pin. For example, if you put your right arm under his arm and your right hand on his head, move to your right as you lift his arm. While pushing on the back of his head, lift his arm up with your arm and move your body to the side of his body. Put the palm of your hand on the back of his head, not his neck. When your opponent is facedown on the mat, slide either your right arm under his right armpit or your left arm under his left armpit. The half nelson is one of the most common pinning moves. Avoid throwing or slamming your opponent to the mat because this is illegal. Maintain control and safely lower him to the mat for the takedown. While keeping your opponent tight against your body, push through your legs, drive your hips forward into your opponent and straighten your legs to lift him off the mat. Pull your opponent into your body and lower your hips lower than his. Wrap your arms around his waist and lock your hands. Start by standing to the side or behind your opponent with your hips squarely beneath your shoulders. Lifting is a basic move typically used in an attempted takedown. Bring you back foot up and plant it firmly on the mat as your reach forward to grab one or both legs of your opponent. Roll forward over the toes of your lead foot and land on your lead knee. To do this, start in a staggered stance, lower your body toward the mat, shift your weight onto your back foot and take a step forward between your opponent's legs with your lead foot. Penetrating ShotĪ must-know move is how to penetrate through your opponent's defenses, namely their hands and arms. Keep your back slightly rounded, head up and eyes focused on your opponent. Bend your elbows, keep them close to your torso and hold your hands in front of your body. Lean forward with your chest over your knees and jut your butt backward. With both stances your feet are slightly wider than shoulder-width apart, your knees and hips are bent and you lower your body to lower your center of gravity. In the staggered stance one foot is ahead of the other and more weight is on the front foot. In the square stance, your feet are parallel with each other and your weight is evenly distributed on both feet. Two basic stances are used in wrestling - the square and staggered stance.
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